2SS Update #2 - ALMOST DONE!


SO I've been very very busy, n good thing is I'm almost done with the final update for the Lite version. 

After making the detection, collision based. I also decided to make functions to make character animations easy for cutscene/dialogue.
Things like turn towards player, turn away from player. Change animation for npc's, player animation etc. Also an option to make the npc restore to its original direction/animation, or stay with what you last had it in the dialogue.



ALSO a huge issue that I found was aligning the character images. I used a composite to manually move and align it with the images, but that just sucked. You couldnt tell if it was aligned and if it wasnt the image would move in a weird way. NOW I made an alignment menu only found when dev mode is on and when you go to start. This will help you align it better by returning a number that youll place in the image libraries xoffset variable.

Once the update is done i'll either do 2 things. 

1# - Push it out when its done without the guide ( theres notes in the code but will still need more indepth info). Then release the guide later when its done.

#2 - Wait till guides done then push. 


I'm going for 2 unless a good enough group of people are like "Aye just push the update out, I think I can figure it out" n I'll be like "Ight". 
I'll make a post when the Lite version is done. After I'll work on the pro version.

Until then. 

- The Sauce

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