Hi, I am really interested in downloading this template but when I attempt to click the button the download won't start and all I get is a 'javascript.void(0)' line on the bottom left corner. I have tried all available resources. Do you think it would be possible to upload the free to download contents in other medium (i.e. dropbox) so I and others with the same issue could access them? Thanks.
I added in the description a link to the new dropbox ๐ All my free versions will have their own folders in my drop box (just so I can be organized).
Below there's also other solutions and it might be due to servers on itch.io or browser side errors. I recommend in the future if issues continue to switch to the app and if the apps returning that error to switch to the web version even if you need to try it on different Internet Browsers like Firefox, Chrome, Edge, Opera etc. Other than that hope this helps ๐
This is so amazing. Just went through the tutorial and started tinkering. Quick question - have you tried using this on an android export? I had issues using the Live2D plugins for android export and was curious before committing to using this haha. really amazing work
๐คI tried it today on my android and it runs, only issue is not well. I think its the image sizes (because I didn't change resolution and other things that might cause lag) but Id need to test more.
๐ค I might release a android specific pro version that'll be cheaper than the standard pc pro version only if I can figure out to make the game run better. Fingers crossed though. If I can do that maybe I can add a virtual analog stick, virtual d-pad, and virtual buttons, etc but as of now tested it and didn't run too well on my phone device. Hopefully it will in the future. ๐
appreciate the reply and the testing, if there's ever a way to "update" projects that are using this version to work better on android (replacing chunks of code idk lol), if that's something you get around to, that would be the dream.
I guess I could look to do two full projects of the game, one with the android stuff later anyway, so maybe it doesn't really change anything lol
insanely cool tool, the more I play with it the more impressed I am. keep up the good work and I will definitely be following the journey.
this is so cool i just went to look for something like this and found you just finished it last week so very much a coincidence when you finish the pro version i will pay whatever the price is for it this is perfect for something i need to work on soon so thank you for your work this is probably the best code i have seen someone create for renpy i will donate when i download the free one when im on my computer soon.
๐ค Library wise, I didn't add anything complex, imported things for example threading, pygame, math, etc.
Alot of what I did was working around renpy, hard part was figuring out what needed to be disabled at specific times, like turning off elements of the cdd (example : player movement keys and things like stopping events from happening while dialogue is up.) these things interrupt basic renpy interactions. Also another difficulty was fixing the fps speed limiting issue and a better way to shift layers for people that want isometric /2.5D esque games.
Keep and eye out for the new update for the lite version drops d(-_^) I made it simple to make stages and the fps fix I said here is in the new update aswell.
Thank you very much for the reply. I was curious, how is the compatibility between Pygame and Ren'Py? Did you face any challenges during the development process?
I think Renpy is built on pygame haha I forget, its just somethings weren't clicking without me importing pygame. There were a lot of challenges, I think I put this down for like a year due to lack of progress, I was just really busy and it was frustrating. Then I think one day I decided to give it a shot again and once I figured the bg/stage movement, everything started coming together.
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Hi, I am really interested in downloading this template but when I attempt to click the button the download won't start and all I get is a 'javascript.void(0)' line on the bottom left corner. I have tried all available resources. Do you think it would be possible to upload the free to download contents in other medium (i.e. dropbox) so I and others with the same issue could access them? Thanks.
I added in the description a link to the new dropbox ๐ All my free versions will have their own folders in my drop box (just so I can be organized).
Heres the link to the
2D Side Scroller in Ren'Py - Lite Version - https://www.dropbox.com/scl/fo/g5h7o8evfucwb3euez0xx/AFo-DBgm6p8vOl70YH53qoQ?rlk...
Below there's also other solutions and it might be due to servers on itch.io or browser side errors. I recommend in the future if issues continue to switch to the app and if the apps returning that error to switch to the web version even if you need to try it on different Internet Browsers like Firefox, Chrome, Edge, Opera etc. Other than that hope this helps ๐
itch.io end
Not Downloading? - itch app Development - itch.io
CANT DOWNLOAD ANYTHING EVEN I PAYED - Questions & Support - itch.io
Download button not working - Questions & Support - itch.io
browser end
How To Solve The javascript:void(0) Error [IE, Chrome, Firefox] - MiniTool
Thank you so much!
This is so amazing. Just went through the tutorial and started tinkering. Quick question - have you tried using this on an android export? I had issues using the Live2D plugins for android export and was curious before committing to using this haha. really amazing work
๐คI tried it today on my android and it runs, only issue is not well. I think its the image sizes (because I didn't change resolution and other things that might cause lag) but Id need to test more.
๐ค I might release a android specific pro version that'll be cheaper than the standard pc pro version only if I can figure out to make the game run better. Fingers crossed though. If I can do that maybe I can add a virtual analog stick, virtual d-pad, and virtual buttons, etc but as of now tested it and didn't run too well on my phone device. Hopefully it will in the future. ๐
appreciate the reply and the testing, if there's ever a way to "update" projects that are using this version to work better on android (replacing chunks of code idk lol), if that's something you get around to, that would be the dream.
I guess I could look to do two full projects of the game, one with the android stuff later anyway, so maybe it doesn't really change anything lol
insanely cool tool, the more I play with it the more impressed I am. keep up the good work and I will definitely be following the journey.
this is so cool i just went to look for something like this and found you just finished it last week so very much a coincidence when you finish the pro version i will pay whatever the price is for it this is perfect for something i need to work on soon so thank you for your work this is probably the best code i have seen someone create for renpy i will donate when i download the free one when im on my computer soon.
Glad you found what your looking for! The Pro version looks like it'll be released in March (hopefully) ๐คซ shh but don't tell anyone though
I really think your project is amazing—it looks fantastic!
May I ask what tools or libraries you introduced in Ren'Py to achieve this functionality?
๐ค Library wise, I didn't add anything complex, imported things for example threading, pygame, math, etc.
Alot of what I did was working around renpy, hard part was figuring out what needed to be disabled at specific times, like turning off elements of the cdd (example : player movement keys and things like stopping events from happening while dialogue is up.) these things interrupt basic renpy interactions. Also another difficulty was fixing the fps speed limiting issue and a better way to shift layers for people that want isometric /2.5D esque games.
Keep and eye out for the new update for the lite version drops d(-_^) I made it simple to make stages and the fps fix I said here is in the new update aswell.
Thank you very much for the reply. I was curious, how is the compatibility between Pygame and Ren'Py? Did you face any challenges during the development process?
I think Renpy is built on pygame haha I forget, its just somethings weren't clicking without me importing pygame. There were a lot of challenges, I think I put this down for like a year due to lack of progress, I was just really busy and it was frustrating. Then I think one day I decided to give it a shot again and once I figured the bg/stage movement, everything started coming together.
Very good!! I love it!