🤔 Library wise, I didn't add anything complex, imported things for example threading, pygame, math, etc.
Alot of what I did was working around renpy, hard part was figuring out what needed to be disabled at specific times, like turning off elements of the cdd (example : player movement keys and things like stopping events from happening while dialogue is up.) these things interrupt basic renpy interactions. Also another difficulty was fixing the fps speed limiting issue and a better way to shift layers for people that want isometric /2.5D esque games.
Keep and eye out for the new update for the lite version drops d(-_^) I made it simple to make stages and the fps fix I said here is in the new update aswell.
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I really think your project is amazing—it looks fantastic!
May I ask what tools or libraries you introduced in Ren'Py to achieve this functionality?
🤔 Library wise, I didn't add anything complex, imported things for example threading, pygame, math, etc.
Alot of what I did was working around renpy, hard part was figuring out what needed to be disabled at specific times, like turning off elements of the cdd (example : player movement keys and things like stopping events from happening while dialogue is up.) these things interrupt basic renpy interactions. Also another difficulty was fixing the fps speed limiting issue and a better way to shift layers for people that want isometric /2.5D esque games.
Keep and eye out for the new update for the lite version drops d(-_^) I made it simple to make stages and the fps fix I said here is in the new update aswell.
Very good!! I love it!